

The update also adds new tools throughout Toolbag’s feature set, from scene set-up to lighting. New scene layout, texturing, materials and lighting tools The existing CPU denoiser gets a new High Quality mode that better preserves fine details. The implementation supports hardware accleration via the RT cores in current-gen RTX GPUs, but will work with GeForce 10 series cards and newer. Key changes include GPU render denoising on Nvidia GPUs.

Toolbag 4.03’s version number is deceptive, since it packs in almost as many new features as 4.0 itself. Support for hardware-accelerated GPU denoising and improved CPU denoising

Users can then either bake texture maps for export to other DCC software or game engines – Toolbag exports directly to Unity, though not Unreal Engine – or render stills or animation directly. It enables users to visualise imported models quickly, setting up PBR materials and lighting, with last year’s Toolbag 4.0 update adding a new 3D texture painting system. The update also adds new selection, object manipulation, colour picking, texture painting and material editing controls, and streamlines group and layer workflow.Ī real-time look development and rendering toolkit, particularly for games assets and portfolio workĪ lightweight system for lookdev, compositing and final rendering, Toolbag is widely used by games artists, but is also increasingly being used in other sectors of the industry.

If you’d like to share your Toolbag renders, join our Marmoset Toolbag User Group on Facebook.Marmoset has released Toolbag 4.03, a major free update to the real-time rendering and look dev software, adding hardware-accelerated render denoising on Nvidia RTX GPUs and improved CPU denoising. Thank you to all of the artists that continue to grow with us and be part of our fantastic community. Jake Woodruff (Modeling/Texturing) / Kyle Moody (Animation) Check out the video above for the 2020 edition of our Marmoset Toolbag Showcase, and immerse yourself in more awesome artwork by following the image links below to each featured artist’s portfolio. The artists showcased in this year’s video have demonstrated keen artistic and technical abilities, helping push the creative possibilities of Toolbag in rendering their 3D character, environment, and weapon art. Each year we celebrate the Marmoset community with a video that shines a spotlight on a selection of marvelous artwork rendered in Toolbag.
